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The Pitch Zone - Resouces & Discussion for FaB TCG

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Pleiades

Scheduled Pinned Locked Moved Guardian
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  • komfyrionK Offline
    komfyrionK Offline
    komfyrion
    wrote on last edited by
    #9

    The Razor ReflexRazor Reflex strategy is a lot more viable in Elly's CC deck due to Enlightened StrikeEnlightened Strike and the tower attacks, I feel. I could keep trying to make it work by going back to Strike GoldStrike Gold, though, and maybe adding Scar for a ScarScar for a Scar. Still I feel like we are way too dependent on getting a sort of lucky turn 0 and seeing Short ShriftShort Shrift early for that to work.

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    • komfyrionK Offline
      komfyrionK Offline
      komfyrion
      wrote on last edited by
      #10

      I think I will try to keep Razor ReflexRazor Reflex for now, but cut yellow SnatchSnatch and Small ProblemSmall Problem. Short ShriftShort Shrift and Razor ReflexRazor Reflex is such a potent combo.

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      • komfyrionK Offline
        komfyrionK Offline
        komfyrion
        wrote on last edited by
        #11

        I will look into having more 3 cost blues. Getting 4 value from a blue is a good follow up to Razor ReflexRazor Reflex and is of course is solid when taking an off turn, too.

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        • komfyrionK Offline
          komfyrionK Offline
          komfyrion
          wrote on last edited by
          #12

          In my most recent iteration I've taken out Razor ReflexRazor Reflex and SnatchSnatch and put in ThumpThump, Oasis RespiteOasis Respite and some more suspense auras and 3 cost blues. Less spicy and explosive, but I am still very much playing to abuse WHN and Slap-HappySlap-Happy, which I think separates us from the more block oriented builds. I so wish we had access to the reviled guardian 0 cost attacks...

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          • komfyrionK Offline
            komfyrionK Offline
            komfyrion
            wrote on last edited by
            #13

            Screw it. I'm going for the 0 cost attack plan, except I'll throw in some 1 costs which benefit from WHN and Slap-HappySlap-Happy.

            Recent innovation: Flock of the Feather WalkersFlock of the Feather Walkers. I was skeptical at first but I goldfished a bit and it's pretty awesome, actually. Arsenal management is key with this latest build. Arsenal should be reserved for the 1 cost cards and Short ShriftShort Shrift (since it's the best attack in the deck and should never be blocked with). We strongly prefer to have a clear arsenal when we play SnatchSnatch or Flock. I don't own Smash UpSmash Up, but I suspect it's a good one. I would like to try to fit yellow Tension in the AirTension in the Air, since it's a good card to have if WHN hasn't arrived yet. It plays sort of efficiently with our 1 cost cards.

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            • komfyrionK Offline
              komfyrionK Offline
              komfyrion
              wrote on last edited by komfyrion
              #14

              3-1 at Armory yesterday with version 1.3

              This time I have video!

              🏆 CindraCindra: https://youtu.be/2Prs2u7Saf4
              CindraCindra struggles really badly with covering on hits and doesn't threaten crazy amounts of on hits damage in return, so when I got decent hands and they stumbled a bit I soon came out on top. They didn't have the experience to optimise their play lines to use Garland of SpringGarland of Spring effectively, also.

              🏆 RiptideRiptide: https://youtu.be/IxQV9cswgHc
              I set up the most board state I have ever had in Flesh and Blood in this one. ConfidenceConfidence Dominate Go Again for 20 FTW.

              ☠ DorintheaDorinthea: https://youtu.be/irWaJvjeYU8

              Here I made two clear mistakes: I should not have wasted my buff in the early game by not attacking. Just swinging hammer would probably have been better. Also, I probably should have played out my second Oasis RespiteOasis Respite when they had their big 3 attack turn. I was a bit too hellbent on arsenalling it to play it later for free off of WHN, but the amount of damage I would have prevented by stopping them from hitting was probably the better play.
              In general, it is hard to play against DorintheaDorinthea with this deck because I have so many 2 blocks. Overblocking for 3 just isn't really viable, and I frequently need to keep 3 card hands to sustain the blue suspense auras.

              🏆 PleiadesPleiades (not recorded)

              They ran a much more normal version with ThumpThump, Boulder DropBoulder Drop, Comeback KidComeback Kid, etc. Very tight came that came down to a TSIKM. I sided really badly, though. I should have only sided in two potions. The full four is too many and I ended up bricking my arsenal with a Potion of StrengthPotion of Strength. Also, the potions compete with Helm of Isen's PeakHelm of Isen's Peak for my action point during full set up turns.

              Very scary to take set up turns against PleiadesPleiades, since she can often convert full hands, but luckily it paid off a bit sometimes. Definitely should have kept in Oasis RespiteOasis Respite since they use confidence. I had previously played against full fatigue PleiadesPleiades so my mind was in that place, even though I kinda knew this Pleiaes player was not full on fatigue.

              In this game I think I would have preferred Helm of the AdoredHelm of the Adored, but that might just be because of the potions.

              Card choices

              Flock of the Feather WalkersFlock of the Feather Walkers felt pretty decent, but I'm still not 100% sure what I think about it. The QuickenQuicken was sometimes wasted. Perhaps I would need more 4 cost blues so that I can more often do attack action card + hammer for 4 on my turns with go again. But that makes the reveal condition less reliable. Out of my 0 cost blues, Cheers! was the only one I was actively interested in playing, and only in certain matchups.

              Strike GoldStrike Gold honestly feels pretty good, so I think I should go back to two copies. I'm also thinking maybe I was too harsh cutting Small ProblemSmall Problem. It works so well with my overall game plan value wise (2 pitch, 3 block, 0 cost 4) and the crush effect can actually be very nice, such as against DorintheaDorinthea.

              I'm also thinking about Sound the AlarmSound the Alarm. It can be a decent 0 for 5 with a nice upside, but is also a 3 block. Info is always good, and I am also considering some red Staunch ResponseStaunch Response for the sideboard, which is useful against reaction heavy decks and evasive decks, so then we could have the Sound the AlarmSound the Alarm combo up.

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              • komfyrionK Offline
                komfyrionK Offline
                komfyrion
                wrote on last edited by
                #15

                I went back to Helm of the AdoredHelm of the Adored for now. MightMight consider having Helm of Isen's PeakHelm of Isen's Peak in the sideboard.

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                • komfyrionK Offline
                  komfyrionK Offline
                  komfyrion
                  wrote on last edited by komfyrion
                  #16

                  1-2-1 Skirmish today

                  💀DorintheaDorinthea

                  Swapped Strike GoldStrike Gold for Staunch ResponseStaunch Response.
                  I went first and got a great setup with WHN and a red Edge of their Seats. That set me off to getting the lead, and I was eventually at 9 to their 1. Most of my armour was used. I fumbled it by choosing to apply pressure every turn, when I should have just taken a setup turn to have a big evasive attack. I had everything I needed on board, but stupidly chose to prematurely pop my buff instead of waiting for my confidence off of SuperstarSuperstar. Pretty bummed about this one, it was such an obvious misplay in retrospect.

                  Draw against Arakni, Solitary ConfinementArakni, Solitary Confinement

                  No sideboarding. Pretty crazy game. Turn 0 they really screwed me by having 3 reactions on their Double TroubleDouble Trouble, so I leaked 9 damage. Still I clawed my way back into it and even survived their late game flicks thanks to Slap-HappySlap-Happy. It ended with a draw but I would have fatigued them if we had an extra turn cycle to work with.

                  Great game, lots of back and forth.

                  👑 Bye

                  💀 KayoKayo https://www.youtube.com/watch?v=F1ulgSSotZQ

                  Swapped Strike GoldStrike Gold for Staunch ResponseStaunch Response and Civic StepsCivic Steps for the dominate boots. I was pretty exhausted at this point and didn't play super seriously. I did SnatchSnatch+ Razor reflex + hammer on turn 0 when I should have just played blue Act of GloryAct of Glory and arsenaled SnatchSnatch. I should have played mostly defence, holding Edge of their Seats in arsenal and waiting for Short ShriftShort Shrift. Eventually the life totals were kinda close, but I was behind on tempo. They got me with a pummel I should have seen coming, but respecting it would probably have resulted in dying anyway. I only saw one Oasis RespiteOasis Respite and no Staunches, which felt pretty rough. The rest were in the bottom 5 cards of the deck.

                  Not getting to play at this week's Armory due to family visiting made me feel a bit out of my game, I guess. This is a difficult deck, but it feels like I have a good chance in every game I have played so far. But I miss playing a deck that plays itself at least some of the time 😅

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                  • komfyrionK Offline
                    komfyrionK Offline
                    komfyrion
                    wrote on last edited by komfyrion
                    #17

                    Having some games under my belt, I am starting to feel like impatience is causing a lot of problems for me. Sending damage in the moment is not getting me to where I want, but sending disruption and damage at the right time is. Another problem is while there are many good 1-cost cards that we enjoy playing for free, we are not guaranteed to find our What Happens Next? early enough. So, is there a way to guarantee finding it every game? Well, yes, there is; by making the game go long. SnatchSnatch and Razor ReflexRazor Reflex, being 2 blocks, are in my mind not the right tools for that job. They can force us to commit to an aggressive line even if the time is not right for it and are just liabilities if we want to block.

                    Blessing of PatienceBlessing of Patience, however, is a card that is in line with this strategy. It blocks for 3, but it can also be played for free once we are "online" (or from a Slap-HappySlap-Happy). Sound the AlarmSound the Alarm also hits the spot, being a similar 1-costed payoff card with a penchant for defence that blocks for 3 at worst. It feels like there is a coherent game plan coming together here.

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                    • komfyrionK Offline
                      komfyrionK Offline
                      komfyrion
                      wrote last edited by
                      #18

                      2 – 0 – 2 at armory this week with version 2.0

                      This time I think I'll let the games speak for themselves, since they were all captured on video. But I will say that I think this version of the deck is more consistent and feels quite powerful. I still think it lags behind hyper fatigue Guardian decks in terms of raw numbers, but I really like this play style and I think there are some matchups where we have some quite unique benefits. I'm really loving Sound the AlarmSound the Alarm and Emboldened by the CrowdEmboldened by the Crowd.

                      Isylander

                      Azalea

                      Viserai

                      Arakni, Solitary Confinement

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