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Pleiades

Scheduled Pinned Locked Moved Guardian
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  • komfyrionK komfyrion

    I went 4–1 at armory with this list (version 1.0) 🙌

    There could be something here!

    🏆 Dash, DatabaseDash, Database

    They started. They didn't expect this game plan. They were playing setup/payoff that would normally be good into guardian but this allowed me to play a lot of cards and apply pressure. After the first few turns I was at 12 or so and they were at 8. I sent a boulder drop, they said no blocks, +1 in reactions for the win.

    🏆 Kassai, Cintari SellswordKassai, Cintari Sellsword

    They started. They were not very experienced with KassaiKassai (they were borrowing a deck from someone), and it felt pretty chill to take the worst edge off of their attacks while still doing my thing. I got them on the back foot and had just enough equipment to keep denying refraction bolters while sending 8+ every turn. Eventually I got there.

    🏆 OTK ViseraiViserai with lots of D reacts and blocks

    I did classic setup/payoff to leverage their lack of ability to convert a full hand. ConfidenceConfidence FTW! Macho GrandeMacho Grande got there in the end. I won with 19 life and they had something like 12 runechants, so this one felt pretty easy. If I took a setup turn they would just meekly create 3 runechants or whatever.

    🏆 KayoKayo

    This was a really close game where I had to make some tough blocking decisions. Overall I played really quite aggressively and ended up eventually winning when they had two red non blocks and could only send claw for 3. They had a 19 damage turn with buckwild, PulpingPulping and run roughshod so it wasn't like they completely whiffed either. Still, this was really close, too close for comfort!

    ☠ OldhimOldhim

    Ahh, the fabled blockslop. I won the roll for the first time of the day and got a decent enough turn 0 setup. They discarded fruits. Off too a decent start, I felt, and I managed to play mostly confidence 9+ attacks in the early game. Then it hit me just how bad confidence actually is in the matchup since block cards are excepted, and they have a whole lot of them. My biggest turn was macho grande with confidence for 23, but even so they still blocked 14 (4 block 2 equipment, 8 staunch). Had I been more focused on going super duper tall and not sent as many attacks for 10 or so I might have gotten more hits in, but with only two dominate cards in the deck I don't really think I had that great of a chance. I got fatigued like a puny aggro deck in the end.

    Heroic PoseHeroic Pose is not the right sideboard tech for fatigue because of the prevalence of block cards, which is a bit unique to SilverSilver Age, so this is one area where we clearly have to diverge from Elly's CC tactics here. We need to combine confidence with dominate.

    M Offline
    M Offline
    MeowMeow
    wrote on last edited by
    #3

    @komfyrion Seems like a cool list! I was playing Elly's list in CC last, and this has that vibe. Glad it went well for you! I might have to tinker around with it for SAGE. The gameplay is super fun with that style.

    komfyrionK 1 Reply Last reply
    0
    • M MeowMeow

      @komfyrion Seems like a cool list! I was playing Elly's list in CC last, and this has that vibe. Glad it went well for you! I might have to tinker around with it for SAGE. The gameplay is super fun with that style.

      komfyrionK Offline
      komfyrionK Offline
      komfyrion
      wrote on last edited by
      #4

      @MeowMeow You're right on the money, it's my attempt at porting that deck to SilverSilver Age. It was quite fun. 0 cost attacks are so nice for the suspense aura game plan!

      1 Reply Last reply
      1
      • komfyrionK komfyrion

        I went 4–1 at armory with this list (version 1.0) 🙌

        There could be something here!

        🏆 Dash, DatabaseDash, Database

        They started. They didn't expect this game plan. They were playing setup/payoff that would normally be good into guardian but this allowed me to play a lot of cards and apply pressure. After the first few turns I was at 12 or so and they were at 8. I sent a boulder drop, they said no blocks, +1 in reactions for the win.

        🏆 Kassai, Cintari SellswordKassai, Cintari Sellsword

        They started. They were not very experienced with KassaiKassai (they were borrowing a deck from someone), and it felt pretty chill to take the worst edge off of their attacks while still doing my thing. I got them on the back foot and had just enough equipment to keep denying refraction bolters while sending 8+ every turn. Eventually I got there.

        🏆 OTK ViseraiViserai with lots of D reacts and blocks

        I did classic setup/payoff to leverage their lack of ability to convert a full hand. ConfidenceConfidence FTW! Macho GrandeMacho Grande got there in the end. I won with 19 life and they had something like 12 runechants, so this one felt pretty easy. If I took a setup turn they would just meekly create 3 runechants or whatever.

        🏆 KayoKayo

        This was a really close game where I had to make some tough blocking decisions. Overall I played really quite aggressively and ended up eventually winning when they had two red non blocks and could only send claw for 3. They had a 19 damage turn with buckwild, PulpingPulping and run roughshod so it wasn't like they completely whiffed either. Still, this was really close, too close for comfort!

        ☠ OldhimOldhim

        Ahh, the fabled blockslop. I won the roll for the first time of the day and got a decent enough turn 0 setup. They discarded fruits. Off too a decent start, I felt, and I managed to play mostly confidence 9+ attacks in the early game. Then it hit me just how bad confidence actually is in the matchup since block cards are excepted, and they have a whole lot of them. My biggest turn was macho grande with confidence for 23, but even so they still blocked 14 (4 block 2 equipment, 8 staunch). Had I been more focused on going super duper tall and not sent as many attacks for 10 or so I might have gotten more hits in, but with only two dominate cards in the deck I don't really think I had that great of a chance. I got fatigued like a puny aggro deck in the end.

        Heroic PoseHeroic Pose is not the right sideboard tech for fatigue because of the prevalence of block cards, which is a bit unique to SilverSilver Age, so this is one area where we clearly have to diverge from Elly's CC tactics here. We need to combine confidence with dominate.

        2 Offline
        2 Offline
        2Riptide2
        wrote on last edited by
        #5

        @komfyrion This is a spicy looking list! I was expecting fatigue PleiadesPleiades which bores me tbh. I'll have to try this list out it seems interesting to me!

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        • komfyrionK Offline
          komfyrionK Offline
          komfyrion
          wrote last edited by
          #6

          Excited for my next SilverSilver Age armory tomorrow! I made some changes, in particular adding yellow SnatchSnatch and making sure the blues are worth arsenalling. I also put in Comeback KicksComeback Kicks and a singular Heroic PoseHeroic Pose, which essentially means I get a third copy of Razor ReflexRazor Reflex, just not at reaction speed.

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          • komfyrionK Offline
            komfyrionK Offline
            komfyrion
            wrote last edited by
            #7

            My counter fatigue strategy is now more item-focused so that I can set up for a truly monstrous turn where I get to deny Defense reactions.

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            • komfyrionK Offline
              komfyrionK Offline
              komfyrion
              wrote last edited by komfyrion
              #8

              This armory was a bit tough! Was on verison 1.1

              Drew against DashDash - new player who had to learn the game
              Won against fatigue PleiadesPleiades - great matchup for me
              Lost to KayoKayo - welp
              Lost to KayoKayo - welp

              Aggro is hard. I really need a good turn 0 setup and see Short ShriftShort Shrift early to be able to win, since I can't sustain good value turn by turn the way a well built aggro deck can, and unlike other guardians I don't have the defensive tools to draw it out and fatigue them (too many 2 blocks). The anti fatigue tech that I put in was great. I feel very confident about fatigue matchup. But to keep up with aggro I think I need more disruption to reliably have it up. More 3 blocks would be handy, to have the option of doing more midrangey things. That kinda goes hand in hand with running more suspense auras to absolutely ensure that we get to steal value turn 0.

              When I get my hands on magmatic carapace that will probably come in, and maybe also civic steps.

              I will tinker with these ideas for a bit. I feel like the SnatchSnatch and Razor ReflexRazor Reflex package, while really cool, is a tad unreliable. It doesn't steal value turn 0 and it is a struggle to build the deck so that we can use that card drawn. ThumpThump seems like it could be good, leveraging Slap-HappySlap-Happy, Magmatic CarapaceMagmatic Carapace and What Happens Next?

              Still unsure about EmboldenEmbolden. It has similar problems to SnatchSnatch in that we don't know if the card drawn will be usable. But if we pivot towards using more Guardian attacks like ThumpThump and maybe even ConcussConcuss it seems like a plausible card.

              I'm tempted to test one copy of Energy of the AudienceEnergy of the Audience and Emboldened by the CrowdEmboldened by the Crowd which seems like ways to maybe keep up in the value game against aggro. It's not at all hard to make it a 2 card 8 and on a really good turn it could be even more. Blocking with Helm of the AdoredHelm of the Adored and playing a free 0 for 6 seems pretty alright.

              Oasis RespiteOasis Respite is another consideration, which is quite awesome if we have What Happens Next? in play and are facing aggro. It's easy to side it out when we are up against fatigue.

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              • komfyrionK Offline
                komfyrionK Offline
                komfyrion
                wrote last edited by
                #9

                The Razor ReflexRazor Reflex strategy is a lot more viable in Elly's CC deck due to Enlightened StrikeEnlightened Strike and the tower attacks, I feel. I could keep trying to make it work by going back to Strike GoldStrike Gold, though, and maybe adding Scar for a ScarScar for a Scar. Still I feel like we are way too dependent on getting a sort of lucky turn 0 and seeing Short ShriftShort Shrift early for that to work.

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                • komfyrionK Offline
                  komfyrionK Offline
                  komfyrion
                  wrote last edited by
                  #10

                  I think I will try to keep Razor ReflexRazor Reflex for now, but cut yellow SnatchSnatch and Small ProblemSmall Problem. Short ShriftShort Shrift and Razor ReflexRazor Reflex is such a potent combo.

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                  • komfyrionK Offline
                    komfyrionK Offline
                    komfyrion
                    wrote last edited by
                    #11

                    I will look into having more 3 cost blues. Getting 4 value from a blue is a good follow up to Razor ReflexRazor Reflex and is of course is solid when taking an off turn, too.

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                    • komfyrionK Offline
                      komfyrionK Offline
                      komfyrion
                      wrote last edited by
                      #12

                      In my most recent iteration I've taken out Razor ReflexRazor Reflex and SnatchSnatch and put in ThumpThump, Oasis RespiteOasis Respite and some more suspense auras and 3 cost blues. Less spicy and explosive, but I am still very much playing to abuse WHN and Slap-HappySlap-Happy, which I think separates us from the more block oriented builds. I so wish we had access to the reviled guardian 0 cost attacks...

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