Two great things about Silver Age that are undercommunicated
-
One thing I really like about Silver
Age is that it brings back the T in Trading Card Game.An issue with most contemporary TCGs is that actually trading cards with other people is often quite tedious since the market value of cards is so well known that people can't help but look them up to calculate fair trades. However, in Silver
Age, basically every card (with a few exceptions such as Growl
and Pouncing Paws
) is worth less than 1 € and so it's totally fair to trade cards one for one. That way you are free to just trade cards based on what feels fair.Another cool feature of Silver
Age is that the results of the hero rotation vote are not known in advance, so there is an actual surprise waiting for us in the next season. In multiplayer games that receive periodic update it is a common phenomenon that when a brand new update has released (or the game itself has just released) the players are stumbling around figuring things out, which is a whimsical and exciting time to be playing the game. Over time, people figure out the best strategies and many copy those same strategies, and so things become more predictable and repetitive. Also known as the meta being "solved".In TCGs spoilers are very common and in FaB in particular, digital playtesting with unreleased cards is so common that the solving of the future meta starts already during spoiler season for the next expansion. This makes it so that there is hardly a real window where people engage in whimsical, organic discovery of the new gameplay. However, in Silver
Age the heroes rotating out are not yet known and cannot be so easily predicted as Living Legend can be. Thus we are in for an exciting time when the hero rotation occurs and everyone scrambles to figure out the best strategies into the new field. -
K komfyrion referenced this topic