<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Tuffnut, Bumbling Hulkster]]></title><description><![CDATA[<p dir="auto">placeholder</p>
]]></description><link>https://pitchz.one/topic/13/tuffnut-bumbling-hulkster</link><generator>RSS for Node</generator><lastBuildDate>Mon, 06 Apr 2026 13:14:12 GMT</lastBuildDate><atom:link href="https://pitchz.one/topic/13.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 18 Feb 2026 21:12:09 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Tuffnut, Bumbling Hulkster on Sat, 14 Mar 2026 19:56:22 GMT]]></title><description><![CDATA[<p dir="auto">went 2-1 at an armory with rok tuffnut! beat a newer player on mario, beat a very experienced cindra player, and lost to teklo</p>
<p dir="auto">the mario game was pretty uneventful since they were new, but i did roll three 1s lol.</p>
<p dir="auto">the cindra game was interesting, i found my go-again cards early and i was able to land a really important disarm trigger to save 5 hp, and i scowling'd to deny a double spreading flames turn. when we were at 19 hp (me) to 14 hp, i threw strongest survive, and he blocked 6, bought back a dagger, and passed, because he had 2 blues left with a known spreading flames in arsenal and wanted to make me have it. so then i rolled a 6 and swung 18 damage lol. i think i was still winning with a 4 or 5 roll, and it would be a close game with 2 or 3, but the 6 was absurd luck. his hands were also clunky, drawing a bit too many 1-costs, so his offensive output wasn't quite where it needed to be, but i ended at 13, only really taking damage to close the game out a bit faster with go again</p>
<p dir="auto">the teklo game was going super well until they got all four evos and started sending 9 overpowers at me while i couldn't catch a break. three 1s, three rok whiffs, two cheer whiffs on my jaws of victory when i was ahead on life, never saw a big blocking card to coincide with the overpowers. i definitely boarded wrong, going back i would have made a lot of swaps to block the overpowers more readily and use my hands better. i brought in 3 good natured, 1 thick hide (only own one ;-;), 3 y buckwild, and 2 no hero. but i should've brought in 3 y agile windup, the third no hero, 3 never give ups, 2 numbskull charms, and left the good natured in the inventory, i think. plus probably take out some cards to go down to 60? not sure if i woulda won with proper boarding because the variance was rough, but o well, that's rok!</p>
]]></description><link>https://pitchz.one/post/233</link><guid isPermaLink="true">https://pitchz.one/post/233</guid><dc:creator><![CDATA[typh]]></dc:creator><pubDate>Sat, 14 Mar 2026 19:56:22 GMT</pubDate></item></channel></rss>